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Esper Origins // Summon: Esper Maduin (Borderless) [FINAL FANTASY]
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Esper Origins // Summon: Esper Maduin (Borderless) [FINAL FANTASY]

Esper Origins // Summon: Esper Maduin (Borderless) [FINAL FANTASY]

Set: FINAL FANTASY
Type: Sorcery
Rarity: Rare
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.

Summon: Esper Maduin
“I've chosen a name for her … Terra.”
Reverse Type: Enchantment Creature — Saga Elemental
[I] Reveal the top card of your library. If it's a permanent card, put it into your hand. [II] Add GG. [III] Other creatures you control get +2/+2 and gain trample until end of turn.
“I've chosen a name for her … Terra.”
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Esper Origins // Summon: Esper Maduin (Borderless) [FINAL FANTASY]—

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Esper Origins // Summon: Esper Maduin (Borderless) [FINAL FANTASY] - Image 2

Esper Origins // Summon: Esper Maduin (Borderless) [FINAL FANTASY]

Set: FINAL FANTASY
Type: Sorcery
Rarity: Rare
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.

Summon: Esper Maduin
“I've chosen a name for her … Terra.”
Reverse Type: Enchantment Creature — Saga Elemental
[I] Reveal the top card of your library. If it's a permanent card, put it into your hand. [II] Add GG. [III] Other creatures you control get +2/+2 and gain trample until end of turn.
“I've chosen a name for her … Terra.”

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Description

Set: FINAL FANTASY
Type: Sorcery
Rarity: Rare
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.

Summon: Esper Maduin
“I've chosen a name for her … Terra.”
Reverse Type: Enchantment Creature — Saga Elemental
[I] Reveal the top card of your library. If it's a permanent card, put it into your hand. [II] Add GG. [III] Other creatures you control get +2/+2 and gain trample until end of turn.
“I've chosen a name for her … Terra.”

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